This week’s work mostly consisted of tweaking existing
assets and making small changes. The first couple of days involved sculpting
and baking the hanging chair, which was pretty much problem-free apart from the
backing to the seat cushions. Since the cushioning was made from a rough base I
had to form the smooth back around it. Eventually I made something passable
using Boolean functions.
I finished arranging the remaining leaf clumps into basic
shapes so I could use them in the level. I returned to the others and made sure
all had proper lightmaps and then added them to the foliage brush tool. The
framerate wasn’t affected too much by bordering the upper area of the level,
however the lighting isn’t fantastic. It isn’t as major since they aren’t
supposed to blend into the ground like the grass is, but I might make them
slightly emissive to match the trees better.
I also tweaked the bridge to an acceptable level and for
texturing and for the lightmap. I gave the landing pad a lightmap, adjusted the
chairs, made the table, and sculpted some smaller rocks.
I finally made the LODs for the main trees. I had to try and
vaguely match the lighting in max then adjust the colours in photoshop to match
the existing trees. I set them to be emissive and unlit so the colours wouldn’t
be affected. I still need to cut down the planes they are on as there is a lot
of alpha’d blank space that could potentially cause overdraw. I also changed one of the settings on the larger rocks and now they look miles better, though I can't say I'm done with them yet. I need to bake a better rock tilable for the terrain.
Current issues I am having:
-Spotlights are not baking down, their effects disappear
upon bake
-Many lightmaps have suddenly become strangely pixelated and
full of errors
-Grass planes don’t blend into grass terrain. Improved by
keeping planes one-sided but not perfect.
At the end of the week it was revealed that we have an extra
four weeks on this project. This makes having to work over Easter less of a
worry as my home productivity is slightly less of an issue. I does mean I have
the time to execute the more ambitious ideas I’d had for the project, such as a
water feature. The shape of the cliff would work great with a waterfall, going
under the landing pad bridge and into a possible lake filling the lower area.
This would help fill the area a lot. I might need to try and work with shaders
however to try and make the water’s edge convincing, which could be difficult.
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